Game Development Reference
In-Depth Information
many restrictions in its design to allow for the flexibility in graphics we hoped to
achieve. While it handles grading and assignments well, I will have to look
elsewhere for a format that can adjust to the unique elements of future
multiplayer classrooms. Also included was a suggestion of how they could
translate the levels they achieved to letter grades and the announcement of a first
real attempt at a leaderboard, tracking only what levels had been reached by how
many players.
The rest of the syllabus was relatively unchanged. The topic under
“
Suggested
Reading
was Better Game Characters by Design: A Psychological Approach by
Katherine Isbister, the originator of the course, and it is recommended.
�
Now let
s level up and see how the fourth iteration of the multiplayer classroom
is faring this semester.
'
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