Game Development Reference
In-Depth Information
Each of the seven icons was meant to be a link to course content. Rolling
over the icon displayed a tool-tip naming the icon . Clockwise from the upper
left-hand corner, they are as follows:
n Town Crier. Clicking on the Town Crier would take students to the
LMS Orientation website. Here they could learn where to find the sylla-
bus and calendar; how to check their status in the class; where to upload
assignments; and so on.
n Post Office. The Post Office would link to a page where they could find
class assignments.
n Library. Here students could browse through the syllabus, calendar, and
click on links to outside content such as other RPI resources and Internet
articles pertaining to game design issues.
n Inn. This was planned to be a forum for students to contact one another
and discuss class issues.
n Guild Hall. All six guilds had rooms here where they would communi-
cate privately; find photographs of themselves and their avatar names;
and later in the semester, a brand new surprise courtesy of one of our
Final Bosses. This will be revealed on Level 8.
s Hut. This was a link to a wiki where students could upload
glossary items.
n Notice Board. Announcements of important class events would be
posted here.
Scrivener
'
n
In addition to these features for students, LMS also allowed for the recording
and posting of grades, a drop box for assignments, and other tools for building
the website and administering the class. We were stretching LMS to its limits.
We
'
ll see on Level 8 how all of this worked out.
The next new section in the syllabus was called
Here, for the
first time, I laid out in black-and-white what I expected from the presentations, a
rubric that had been only verbal in the previous classes.
“
Raid Strategies.
�
Finally, there was a section called
With this class, industry guests
became a more formal part of the class. Guild presentations to guests pretending
“
Final Bosses.
�
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