Game Development Reference
In-Depth Information
n Offering students new and different types of rewards, perhaps through
an RPG-style skill tree.
n Building course management tools into an
“
educator view
�
within the
dashboard.
We are confident that our positive results will be improved still further through
continued iteration. Over time, we plan to expand the adoption of our game-
based model to a wider group of teachers and a broader array of disciplines.
Though no longer revolutionary, the idea of using games and game mechanics as
serious educational tools is still new, and there is tremendous potential to
conduct meaningful research on difficult questions. We are excited to be a part
of this important field.
Those interested in following our efforts can do so at http://gameua.wordpress.
com .
Works Cited
Jackson,
Janna.
“
Game-Based Teaching: What Educators can Learn from
Videogames.
�
Teaching Education 20.3 (2009): 291
-
304.
“
Malone, Thomas.
What makes things fun to learn? Heuristics for designing
instructional computer games.
Proceedings of the 3rd ACM SIGSMALL
symposium and the first SIGPC symposium on Small
�
systems
(1980)
-
pp. 162
169.
Van Eck, Richard.
“
Digital Game-Based Learning: It
'
s Not just the Digital
Natives Who are Restless.
�
EDUCAUSE Review 41.2 (2006): 20.
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