Game Development Reference
In-Depth Information
adept at directing classroom discussions. However, it is a valid concern for other
implementations of a similarly open course design. Our current GAME
implementation specifies weekly topics for class discussion, while allowing
enough flexibility to address issues related to specific assignments as they arise.
Figure CH2.3
A portion of the revised
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Teaching with Technology
�
course map dealing with
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teachers and teaching,
�
featuring an overview of the assignments contained within six of the 30+ content modules.
At the same time that there was concern that our course might be too open, we
discovered that aspects of it were more closed than we had anticipated in that
first semester. Required assignments ended up consuming more time than
expected, offering students too little freedom to chart their own path through the
content. Our second semester course features far fewer required assignments, as
well as rebalanced XP and skill point valuations for each assignment. The course
planning tool was also integrated into the dashboard between semesters. The
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