Game Development Reference
In-Depth Information
Dr. Brent, and assistance from his department, including limited access to a
talented programmer. Despite a short timeframe
—
the course needed to be ready
—
for the following semester
we leapt at this chance. The game-based course
design that resulted is now in its second semester of use, and our team continues
to iterate on our technology and methodology. We call this design
“
Game
�
Attributes and Mechanics in Education,
or GAME. We are currently making
plans to support instructors in other fields who want to adopt the GAME model
at the University of Arizona and beyond.
The Team
Wayne Brent, Ph.D., Senior Consultant at the Office of Instruction and Assess-
ment, University of Arizona
Wayne is the instructor of record for the Graduate College course,
“
Teaching
with Technology.
His broad background in applied educational theory, assess-
ment, and emerging technologies
�
—
and his willingness to implement a promis-
ing but experimental design
made our project possible. The Office of
Instruction and Assessment was an ideal home for this project, and it provided
us with access to resources that proved critical to implement our ambitious
design.
Max Lieberman, student in Educational Technology M.S. program, University of
Arizona
—
Connie Hackathorn, student in Educational Technology M.S. program, University
of Arizona
As final-semester M.S. students in a program with a strong focus on both
pedagogy and technology, we (Max and Connie) took an active role in course
design and construction, participated in weekly class sessions, and interacted
with students online. Max focused primarily on game design and LMS
integration, while Connie addressed learner-centered teaching and rubric
development. Both have remained involved with GAME since their graduation.
The Course (Before)
Dr. Brent had taught
for several years in a blended
classroom/online learning environment. The course was supplemented by a
“
Teaching with Technology
�
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