Game Development Reference
In-Depth Information
Figure CH2.1
Connie Hackathorn, Max Lieberman, and Wayne Brent.
Case History 2 involves a team experience from Wayne Brent, Max Lieberman,
and Connie Hackathorn that is still developing (see Figure CH2.1). Following
you
ll see the second version of the case history that they submitted. So far, they
have been successful enough to name their method:
'
“
Game Attributes and
Mechanics in Education,
�
or GAME. Never discount the advantage of a good
acronym!
Students Max Lieberman and Connie Hackathorn were given the assignment of
adapting an existing course into a game. They approached this challenge with
formal game design methodology, and not surprisingly, introduced technology
into the design with great success.
They pared down an initially complex design so that the game would not
overwhelm the learning, retaining achievements and skill points as core
mechanics. Here is the current state of the GAME.
The Setup
In the summer of 2010, we were two then-graduate students at the University of
Arizona. We were offered a unique opportunity: Help Wayne, Brent, a faculty
member, adapt his existing graduate course on
into
a game. At our disposal, we had our knowledge, enthusiastic support from
“
Teaching with Technology
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