Global Positioning System Reference
In-Depth Information
The direction cosine matrix is defined as
cos (X 1 on X 2 )
cos (Y 1 on X 2 )
C 1
( 4 . 2 )
cos (X 1 on Y 2 )
cos (Y 1 on Y 2 )
This represents that the coordinate system is transferred from system 1 to
system 2.
In a three-dimensional system, the directional cosine can be written as
cos (X 1 on X 2 )
cos (Y 1 on X 2 )
cos (Z 1 on X 2 )
C 1
cos (X 1 on Y 2 )
cos (Y 1 on Y 2 )
cos (Z 1 on Y 2 )
( 4 . 3 )
cos (X 1 on Z 2 )
cos (Y 1 on Z 2 )
cos (Z 1 on Z 2 )
Sometimes it is difficult to make one single transform from one coordinate
to another one, but the transform can be achieved in a step-by-step manner. For
example, if the transform is to rotate angle α around the z -axis and rotate angle
β around the y -axis, it is easier to perform the transform in two steps. In other
words, the directional cosine matrix can be used in a cascading manner. The first
step is to rotate a positive angle α around the z -axis. The corresponding direction
cosine matrix is
cos α
sin α
0
C 1 =
sin α
cos α
0
( 4 . 4 )
0
0
1
The second step is to rotate a positive angle β around the x -axis; the correspond-
ing direction cosine matrix is
1
0
0
C 2 =
0 β
sin β
( 4 . 5 )
0
sin β
cos β
The overall transform can be written as
1
0
0
cos α
sin α
0
C 1 =
C 2 C 1 =
0 β
sin β
sin α
cos α
0
0
sin β
cos β
0
0
1
cos α
sin α
0
=
sin α cos β
cos α cos β
sin β
(4.6)
sin α sin β
cos α sin β
cos β
It should be noted that the order of multiplication is very important; if the order
is reversed, the wrong result will be obtained.
Suppose one wants to transform from coordinate system 1 to system n through
system 2 , 3 ,...n
1. The following relation can be used:
C 1
C n 1 ···
C 2 C 1
=
( 4 . 7 )
Search WWH ::




Custom Search