Game Development Reference
In-Depth Information
The GameLoop function should be called each frame. To do this, a new class
needs to be created. Right-click the GameLoop project in the solution explorer
tab and choose Add > Class. This will prompt you for a class name; name the
class FastLoop . The FastLoop class is going to be used by the Program class.
It will force the function GameLoop to be called each frame. Before GameLoop
is written, let's consider how it might be used.
static class Program
{
static FastLoop _fastLoop ΒΌ new FastLoop(GameLoop);
/// < summary >
/// The main entry point for the application.
/// < /summary >
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
static void GameLoop()
{
// GameCode goes here
// GetInput
// Process
// Render
}
}
The FastLoop class will take only one argument. That argument will be the
function GameLoop . That's all that will be needed to convert a project so that it
continually executes.
Open FastLoop.cs. In the Program class, the FastLoop constructor call takes
in a reference to the function GameLoop . Therefore the FastLoop class must
define its constructor to have a function passed into it as a parameter.
public class FastLoop
{
public delegate void LoopCallback();
public FastLoop(LoopCallback callback)
 
Search WWH ::




Custom Search