Game Development Reference
In-Depth Information
Figure 4.8
Refactor menu for extracting a function.
UpdateGameCreatures();
UpdatePlayer(player);
UpdateEnvironment();
UpdateEffects();
CheckForGameOver(player);
}
private void CheckForGameOver(Entity player)
{
Entity goldenEagle ΒΌ FindEntity("GoldenEagle");
if (player.Inventory.Contains(goldenEagle))
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