Game Development Reference
In-Depth Information
chapter 11
Creating Your
Own Game
It's very likely you are reading this topic because you have some great ideas for
games and want to learn how to turn those ideas into programs. This chapter
offers general advice on game creation and covers some challenges that particular
game genres experience and how to approach them.
This is a very broad whirlwind tour of game creation, touching on some of the
more interesting problems you'll encounter as you start programming. There are
some suggested steps for writing games, code snippets for algorithms, and on the
CD, you'll find a list of resources and further reading for all the game types
listed here.
Project Management
Writing games is fun and rewarding, but finishing a game project is much
harder. This section will cover the approach to take when developing a project.
It's important to know when to abandon a game project and when to soldier on
and finish it.
A game can't start without an idea, so consider carrying a small notebook around
with you and jotting down any sudden bolt of inspiration that strikes you during
the day. A second tip for generating game ideas is to take a critical look at the
games you enjoy playing; try to break down the games into systems and note any
gameplay features that you like. If you see a nice GUI, special effect, puzzle, or
 
 
 
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