Game Development Reference
In-Depth Information
Figure 10.7
An enemy bounding box.
public class Sprite
{
double _scaleX
¼
1;
double _scaleY
¼
1; public double ScaleX
{
get
{
return _scaleX;
}
}
public double ScaleY
{
get
{
return _scaleY;
}
}
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