Game Development Reference
In-Depth Information
Figure 9.13
Creating a new project subfolder.
similar to Figure 9.14. Anytime you create a new class in the Input folder it will
automatically use the namespace Engine.Input . The classes we've just added
however need their namespaces changed manually. For each of the classes,
change the line namespace Engine to namespace Engine.Input .
Try running the code. There will probably be a few errors complaining that the
input classes cannot be found. To resolve these errors, add the statement using
Engine.Input; to the top of the file.
Finally, the controller should be added to the Input class. In this case the
Xbox 360 controller is used and the assumption is that if any user wants to use
a different controller, it will have equivalent functionality to an Xbox 360
controller.
Search WWH ::




Custom Search