Game Development Reference
In-Depth Information
The references required are
Tao framework OpenGL binding for .NET
Tao framework Tao.DevIL binding for .NET
Tao framework Windows Platform API binding for .NET
nuint.framework
System.Drawing
System.Windows.Forms
The core engine components are
Batch
CharacterData
CharacterSprite
Color
FastLoop
Font
FontParser
IGameObject
Input
Matrix
Point
PreciseTimer
Renderer
Sprite
StateSystem
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