Game Development Reference
In-Depth Information
The references required are
Tao framework OpenGL binding for .NET
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Tao framework Tao.DevIL binding for .NET
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Tao framework Windows Platform API binding for .NET
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nuint.framework
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System.Drawing
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System.Windows.Forms
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The core engine components are
Batch
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CharacterData
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CharacterSprite
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Color
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FastLoop
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Font
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FontParser
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IGameObject
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Input
■
■
Matrix
Point
■
PreciseTimer
■
Renderer
■
Sprite
■
StateSystem
■
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