Java Reference
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case 2:
g.drawOval(x, y, width, height);
break ;
case 3:
g.fillOval(x, y, width, height);
} //end switch
} //end for
}
}
The HTML file for this program contains the following code:
<HTML>
<HEAD>
<TITLE>WELCOME APPLET</TITLE>
</HEAD>
<BODY>
<OBJECT code = "OvalRectApplet.class" width = "400"
height = "300">
</OBJECT>
</BODY>
</HTML>
Sample Run: Figure 12-8 shows a sample run of OvalRectApplet .
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FIGURE 12-8 Sample Run of OvalRectApplet
Note that in this sample run, a figure drawn later has visual priority over a figure drawn earlier.
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