Java Reference
In-Depth Information
CHAPTER
G RAPHICAL U SER I NTERFACE
(GUI) AND O BJECT -O RIENTED
D ESIGN (OOD)
IN THIS CHAPTER, YOU WILL:
.
Learn about basic GUI components
.
Explore how the GUI components JFrame , JLabel , JTextField , and JButton work
.
Become familiar with the concept of event-driven programming
.
Discover events and event handlers
.
Explore object-oriented design
.
Learn how to identify objects, classes, and members of a class
.
Learn about wrapper classes
.
Become familiar with the autoboxing and auto-unboxing of primitive data types
 
 
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