Game Development Reference
In-Depth Information
Players fight
Referee calls a penalty
Player reacts in penalty box
Player reacts to goalie save
Penalty shot
Players come on and off ice during stoppage of play
Injured player carried off ice
Player gets ejected from game
Soccer (the “real�? Football) Game Scenes
Teams pose for photo prior to game
Opening possession at midfield to start each half
Player reacts to being fouled
Referee gives yellow or red card
Corner kick
Free kick
Goalie reacts to letting in a goal
Players celebrate a goal
Penalty shot
Winning team celebrates at end of game
The art director also provides leadership for how the user interface (UI) will be inte-
grated into the game. Again, storyboards can be used to work out how each UI screen
should look and function. The end result should be consistent with the look and feel
of the game, and provide the user intuitive access to and control of in-game functions.
Additionally, the art director has responsibility for the overall memory and polygon
budgets for the game art. Once the various game scenes and UI screens are worked
out, art tasks are listed in detail and assigned to individual artists, along with specific
memory and polygon budgets for each task.
The Power of Art
“What initially grabbed our attention were the stunning visuals of the urban settings. Colorful
weapon effects, smoke-trails from rockets, shields offering a shimmering wall of protection, and
bodies flying through the air, propelled by bold, powerful grenade explosions.�?
From a preview of Snowblindin Issue #34 of the Official Xbox Magazine.
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