Game Development Reference
Provides the stealther with super stealth, which cannot be broken. Also will purge DoTs and Bleeds
and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of
Vanish. The stealther also receives an increase in movement speed as listed. A stealther cannot
attack for 30 seconds after using this ability.
L1 - Normal Speed, 1 sec immunity
L2 - Speed 1, 2 sec immunity
L3 - Speed 5, 5 second immunity
Re-use: 10 min.
Level 1: 5
Level 2: 10
Level 3: 15
Classes for ability Vanish:
Infiltrator, Nightshade, Shadowblade
from Allakhazam's Magical Realmat http://camelot.allakhazam.com/ability.html?cabil=73
Here's an imaginary code snippet that illustrates code that could be used to set up and
initiate the Vanish ability. The player's Vanish ability level is passed to a handler rou-
tine specific to the Vanish ability. This routine is required to make all of the function
calls necessary to activate this ability. The g_vanishSpeed and g_vanishTime arrays store
values for each of the three levels of this ability, plus a value of 0 for level 0. These
arrays are named with the “ g_ �? prefix to indicate they are global, since the same results
apply for all characters that have this ability. Values appearing in all uppercase letters
indicate these are constants.