Game Development Reference
In-Depth Information
Provides the stealther with super stealth, which cannot be broken. Also will purge DoTs and Bleeds
and provides immunity to crowd control. This ability lasts for 1 to 5 seconds depending on level of
Vanish. The stealther also receives an increase in movement speed as listed. A stealther cannot
attack for 30 seconds after using this ability.
L1 - Normal Speed, 1 sec immunity
L2 - Speed 1, 2 sec immunity
L3 - Speed 5, 5 second immunity
Type: Active
Re-use: 10 min.
Level 1: 5
Level 2: 10
Level 3: 15
Classes for ability Vanish:
Infiltrator, Nightshade, Shadowblade
from Allakhazam's Magical Realmat
Here's an imaginary code snippet that illustrates code that could be used to set up and
initiate the Vanish ability. The player's Vanish ability level is passed to a handler rou-
tine specific to the Vanish ability. This routine is required to make all of the function
calls necessary to activate this ability. The g_vanishSpeed and g_vanishTime arrays store
values for each of the three levels of this ability, plus a value of 0 for level 0. These
arrays are named with the “ g_ �? prefix to indicate they are global, since the same results
apply for all characters that have this ability. Values appearing in all uppercase letters
indicate these are constants.
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