Game Development Reference
In-Depth Information
Send unit into building.
Cancel button graphics ok?
Text ok?
Unit exits building when you click Cancel?
Resource cost recovered?
Have fire-damaging enemies attack building. (Serpent Raiders are good for this.)
Building burns?
Animation ok?
Audio ok?
Building is destroyed in stages?
Stage one graphics okay?
Audio ok?
Stage two graphics okay?
Audio ok?
Stage three graphics okay (if present)?
Audio ok?
Building leaves rubble when destroyed?
Rubble disappears after a while?
Build four of this building.
Send a peasant in to train in the first building; buy one each of
the building's three techniques in the other three buildings.
(Do this as close to simultaneously as you can.
Use the yinyang cheat to get enough yin or yang points.)
Peasant enters building?
Peasant progress meter ok?
Technique 1 progress meter ok?
Technique 2 progress meter ok?
Technique 3 progress meter ok?
First-level unit exits building?
Exit game. Create new game.
Build four of this building.
Send a first-level unit in to train in the first building; then buy one each of
the building's three techniques in the other three buildings.
(Do this as close to simultaneously as you can.
Use the yinyang cheat to get enough yin or yang points.)
First-level unit enters building?
First-level unit progress meter ok?
Technique 1 progress meter ok?
Technique 2 progress meter ok?
Technique 3 progress meter ok?
Second-level unit exits building?
Exit game. Create new game.
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