Game Development Reference
In-Depth Information
Alchemist Hut
Select a Peasant. Choose Alchemist Hut.
Building cost ok?
Text ok?
Can't build if price not met?
Can't build if prerequisites not met?
Building footprint graphic ok?
Can't place building if footprint is red?
Can rotate building 360 degrees?
Right-click places building?
Building site appears in Peasant's LOS?
Peasant constructs building?
Construction animation ok?
Phase one graphic ok?
Phase two graphic ok?
Phase three graphic ok? (if present)
Completed building graphic ok?
“Building Finished�? audio ok?
Select building.
Toolbar graphics ok?
Text ok?
Can destroy building?
Can cancel building destruction?
Confirming destroys building?
Animation ok?
Audio ok?
Build new building of the same type.
Place it away from first building.
Alt+right-click makes peasant run to building site?
Select new building. Right-click on ground nearby to set rally point.
Flag appears?
Send unit in for training.
Exiting units walk to rally point?
Select building again. Alt+right-click to set new rally point farther away.
Flag appears?
Send unit in for training.
Exiting units run to rally point?
Select building again. Right-click on any other barracks.
Flag appears?
Send unit into Alchemist Hut for training.
Exiting units enter second barracks for training?
Select a peasant, then hover cursor over building.
“Train _________�? hotspot is entire building footprint?
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