Game Development Reference
In-Depth Information
7. Milestone definitions. Here, the deliverable for each milestone is specified in
detail, along with the date it's due.
Milestone
Date
Milestone #1. General description
Deliverable #1
Deliverable #2
Deliverable #3
00/00/00
Milestone #2. General description
Deliverable #1
Deliverable #2
Deliverable #3
00/00/00
Milestone #3. General description
Deliverable #1
Deliverable #2
Deliverable #3
00/00/00
Etc.
Etc.
External Events
In the course of development, predictable interruptions will occur. These must be
included in the project plan from the start. Here is a sample list of events and the team
involvement that may be needed to support them:
Description
Date
Team Involvement and Materials Needed
Trade show #1
00/00/00
Producer. Designer. Show off non-interactive demo
in backroom.
Trade show #2
00/00/00
Producer. Designer. LDs. Interactive demo on
show floor.
Trade show #3 (overseas)
00/00/00
No one from the team. Supply “leave-behind�? demo
to PR crew. Also screenshots for press kit.
PR event #1
(Onsite Editor's Day)
00/00/00
Entire team. Interviews. Working game on several
machines. New screenshots.
PR event #2
(License launch by content partner)
00/00/00
Corp. Executives. Screenshots for press kit.
Internal sales team presentation
00/00/00
Producer. Designer. “Highlights�? demo.
One-page features summary.
Other corporate events
Etc.
Etc.
 
 
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