Game Development Reference
In-Depth Information
iv. Risks
b. Delivery Platform #2
c. Etc.
7.
SECTION V: DEVELOPMENT PLAN
a. Use Cases
b. Game Mechanics
c. Main Loop
d. Data Structures
e. Data Flow
f. Physics
g. Artificial Intelligence
i. Pathing
ii. Scripting
h. Graphics
i. Rendering
1. Geometry
2. Textures
ii. Animation
iii. Particle System
iv. Effects
v. Lighting
vi. Camera
i. Collision
j. GUI
i. HUD
ii. Menu Flow Diagram
k. Fonts
l. Audio/Video
m. Special Requirements for Multiplayer Support
8.
SECTION VI: CODING STANDARDS
a. Programming Standards
b. Style Guide
c. Code Review Procedures
d. Profiling Plan
9.
SECTION VII: SCHEDULING
a. Preliminary Task Lists
i.
Programming Tasks
1.
Core Libraries
2.
Object System
3.
Object System, AI
4.
Engine
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