Game Development Reference
In-Depth Information
v.
Prerelease Demo
1.
Date
2.
Scope
3.
Content
12. SECTION X: RECRUITMENT
a. Current Personnel
b. Additional Team Members Needed
c. Schedule for Hiring Additional Personnel
d. Risk Plan for Handling Delays in Acquiring Additional Resources
13. SECTION XI: EQUIPMENT BUDGET AND COSTS
a. Team Personnel with Hardware and Software Toolset
i. Team Member #1
1. Hardware
a. Development PC
i. Specs
b. Console Dev Kit
i. Add-ons (TV, controllers, memory cards, hubs, etc.)
c. Debug Kit
2. Software Tools Needed
a. 2D Art Package
b. 3D Art Package (+ support?)
c. Plug-Ins and Add-Ons
d. Tools and Utilities
e. Mocap Editing Suite
f. Other Specialized Software
g. Etc.
ii. Team Member #2
iii. Etc.
b. Equipment Acquisition Schedule and Costs (Summary of who needs what, when they
will need it, and how much it will cost.)
14. SECTION XII: LOCALIZATION PLAN (Every effort should be made to keep text that
must be localized from creeping into graphics. Even so, some territories may require the
development of different art packages.)
a. Territory #1
i. Customized models, textures, etc.
b. Territory #2
c. Etc.
Search WWH ::




Custom Search