Game Development Reference
In-Depth Information
3. Bad Guys
4. Neutrals
iii. Weapons
1. Weapon #1
2. Weapon #2
3. Etc.
iii. Equipment/Gadgets
1. Item #1
2. Item #2
3. Etc.
iv. Environmental Objects
1. Object #1
2. Object #2
3. Etc.
b. Animation list
i. Characters
1. Character #1
a. Move #1
b. Move #2
c. Etc.
2. Character #2
3. Etc.
ii. Mocap List (if applicable)
1. Actor #1
a. Move #1
b. Move #2
c. Etc.
2. Actor #2
3. Etc.
iii. Weapons
1.
Weapon #1
a.
Firing animation
b.
Reload animation
c.
Projectile in flight animation (if appropriate)
2.
Destructible or animated objects in the world
a.
Object #1
b.
Object #2
c.
Etc.
c. Effects list
i.
Weapon effects list
1.
Firing effects
2.
Hit effects
3.
Etc.
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