Game Development Reference
In-Depth Information
6.
SECTION IV: PRODUCTION PATH (A description of how art will be integrated in the
game through the following steps)
a. Requirements
b. Concept
c. Model
d. Skin/Texture
e. Animation
f. Integration into the Game
g. Porting Across Different Delivery Platforms
7.
SECTION V: ART BIBLE (CONCEPT ART/STYLE GUIDE)
a. Overview
i. Reference Material
b. Characters
c. Environments
d. Weapons
e. Equipment
f.
GUI
8.
SECTION VI: FINAL ART (as it becomes available)
a. Characters
b. Environments
c. Weapons
d. Equipment
e. GUI
f.
Screenshots, along with a tracking doc that records when each shot was made available,
and to whom. This will be especially useful when magazines are requesting exclusive
shots that haven't been used before.
9.
SECTION VII: CUTSCENES
a. Cutscene #1
i. Storyboard thumbnails
ii. Selected shots from final game
b. Cutscene #2
c. Etc.
10. SECTION VIII: ASSET LIST (This should be maintained in parallel with the list in the
game design document)
a. Model & Texture List
i.
Characters
1.
Player character
a.
Undamaged
b.
Damaged
2.
Allies
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