Game Development Reference
In-Depth Information
iv. Interface Art List
1.
Icons
2.
Buttons
3.
Menus
4.
Windows
5.
Etc.
b. Sound
i. Environmental Sounds
1. Walking/running sounds on different surfaces
2. Foley sounds of character actions within the game
3. Explosions
4. Doors opening and closing
5. Etc.
ii. Weapon Sounds
1. Weapon #1
a. Firing sound
b. Hit sound
c. Reload sound
2. Weapon #2
3. Etc.
iii. Interface Sounds
1.
Various clicks, beeps, etc., as the player maneuvers through the menus.
2.
Alert/acknowledgment sounds as the player picks up objects or his game state
changes.
c. Music
i. Ambient
1. Loop #1 + duration
2. Loop #2
3. Etc.
ii. “Action�?
1. Loop #1 + duration
2. Loop #2
3. Etc.
iii. “Victory�? loops
iv. “Defeat�? loops
v.
Cutscene music
1.
Piece #1
a.
General description of mood and accompanying action
b.
Duration
2.
Piece #2
3.
Etc.
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