Game Development Reference
In-Depth Information
iii. Movement
1. Pathing
iv. Combat decisions
1. Friend/foe recognition
2. Targeting decisions
3. Attack with ranged weapon
4. Attack with melee weapon
5. Take cover
6. Team-based decisions
7. Etc.
b. NPC #2
c. Etc.
9. SECTION VII: DETAILED LEVEL/MISSION DESCRIPTIONS
a. Level #1
i. Synopsis
ii. Introductory material (Cutscene? Mission briefing?)
iii. Mission objectives (player goals)
iv. Physical description
v. Map
vi. Enemy types encountered in-level
vii. Weapons/powerups available
viii. Level walkthrough, including scripted sequences and non-interactive scenes. This
should also include any puzzles the player must solve, as well as the solutions to
those puzzles.
ix. Closing material (Cutscene? Debriefing? Statistics menu?)
b. Level #2
c. Etc.
10. SECTION VIII: CUTSCENES
a. Cutscene #1
i. List of actors
ii. Description of setting
iii. Storyboard thumbnails
iv. Script. This should be done in screenplay format, as if you were writing a movie.
Include the action, suggested camera angles, location descriptions, etc. You must also
include all lines of dialogue that are to be recorded or displayed on the screen.
b. Cutscene #2
c. Etc.
11. SECTION IX: SCORING, CHEATS, EASTER EGGS, & BONUSES
a. Score
ii.
How score is tracked
ii.
How score is communicated to the player
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