Game Development Reference
In-Depth Information
3.
How the player invokes it
4.
Statistics
a.
Range
b.
“Refire rate�?
c.
Damage
d.
Area of effect
ii. Spell #2
iii. Etc.
c. Inventory Items/Gadgets
i. Item #1
1. Brief physical description of the object
2. When it is first acquired
3. What it does
4. Art (if available)
5. How the player equips it
6. Statistics
ii. Item #2
iii. Etc.
d. Powerups
i. Powerup #1
1. Brief physical description of how the object is represented in the world
2. When it is first acquired
3. Art (if available)
4. What it does
5. Statistics
a. Effect
b. Duration
ii. Powerup #2
iii. Etc.
e. Melee (hand-to-hand) combat (if applicable)
i. Attacks
ii. Defensive moves
iii. Combos
f. Vehicles (if applicable)
i. Capacity
ii. Speed
iii. Armor
iv. Weaponry
v. Combat statistics
vi. Etc.
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