Game Development Reference
In-Depth Information
Exercises
1. What are the top two factors that would help you decide whether your
company should automate its game testing?
2. What are the main reasons you may not wish to automate testing?
3. What are the main reasons you may wish to automate testing?
4. Which types of games are best suited for test automation?
5. Which aspects of game testing are best suited to automation?
6. Using the SimScript commands presented in this chapter, write an auto-
mated test to move a guitar from coordinate (10, 10) to coordinate (40, 40),
“play�? it to increase your “ music_skill ,�? and then move the guitar back to
(10,10). Be sure to verify the success of each operation you attempt.
 
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