Game Development Reference
In-Depth Information
Table 13.1
Tree Feature Tests for Human Blue Mage
White Mage Abilities
Black Mage Abilities
Blue Mage Available
0
1
NO
1
0
NO
1
1
YES
Table 13.2
Tree Feature Tests for Human Illusionist
White Mage Abilities
Black Mage Abilities
Illusionist Available
2
5
NO
3
4
NO
3
5
YES
Many other feature trees exist within games. Here is a list of other places you might
find them:
Technology trees
■
Advancing jobs, careers, or skills
■
Progressing through tournaments
■
Game option menu structures
■
Adding or upgrading spells, abilities, or superpowers
■
Increasing complexity and types of skills needed to craft or cook items
■
Earning new ranks, titles, trophies, or medals
■
Unlocking codes, upgrades, or powerups
■
Unlocking new maps, environments, or race courses
■
Unlocking better cars, outfits, or opponents
■
One situation that is especially interesting to test is when different menu trees or tree
paths can affect the same value, ability, or game element. Such values should be set
and checked by all of the possible means (paths) provided by the game. For example,
the
Dawn of War
Game Options that are set in Skirmish mode also become the values
used in Multiplayer, LAN, Online, or Direct Host mode.