Game Development Reference
In-Depth Information
Figure 12.26 Inverted usage added
for flows leaving
NoPointsHaveItem .
Figure 12.27 Completed table with
inverted usage for
NoPointsItemUnlocked .
One technique that makes it a little easier to keep track of the number ranges associ-
ated with each percentage is to add a Range column to the usage table. Figure 12.28
shows how this looks for the Unlock Item TFD inverted usages. This column can be
especially helpful when the flows from a state are scattered around, like flows 3 and 12
coming from NoPointsItemLocked .
Figure 12.28 Inverted Casual player usage and ranges for Unlock Item TFD.
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