Game Development Reference
In-Depth Information
Find a Bio-Rifle ammo pack on the floor in the arena and walk over it.
Check that the Bio-Rifle ammo sound is made
Check that the Bio-Rifle icon is empty in the graphical weapon inventory at
the bottom of the screen
Check that the Bio-Rifle barrel is not rendered in front of your character
Check that you cannot select the Bio-Rifle weapon using the mouse wheel
Check that the aiming reticle in the center of the screen has not changed
Find an unloaded Bio-Rifle hovering above the floor of the arena and walk into it.
Check that the Bio-Rifle sound is made
Check that the game temporarily displays “You got the Bio-Rifle�? in white text
above the gun icons at the bottom of the screen
Check that the game simultaneously displays “Bio-Rifle�? temporarily in blue
text above the “You got the Bio-Rifle�? message
Check that all temporary text on the display fades out slowly
Check that the Bio-Rifle icon is present in the graphical weapon inventory at
the bottom of the screen
Check that the Bio-Rifle barrel is rendered in front of your character
Check that you can select the Bio-Rifle weapon using the mouse wheel
Check that the Bio-Rifle aiming reticle appears as a small blue broken triangle
in the center of the screen
Check that the ammunition count in the right-hand corner of the screen is 40
Hit the ESC key and exit the match.
At the main menu, click “EXIT UT2004�? to exit the game.
You can see how indenting the action and state definitions makes it easy to distinguish
tester operations from things you want the tester to check for. When something goes
wrong during this test you will be able to document the steps that led up to the prob-
lem and what specifically was different from what you expected.
There are two techniques you can use to reuse this test case for another type of weapon.
One is to copy the Bio-Rifle version and substitute the name of another weapon and its
ammo type for “Bio-Rifle�? and “Bio-Rifle ammo.�? This only works if all of the other
details in the events, flows, and states are the same except for the gun and ammo names.
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