Game Development Reference
In-Depth Information
provides one new pair with “1 min.�? Populating rows 5 and 6 with “Yes�? creates two
new pairs in each of these rows, while “No�? would only add one new pair in each case.
Figure 10.17 shows the table with “No�? chosen for Coach Mode in row 3, and “Yes�? for
rows 4, 5, and 6.
A “No�? in the remaining rows produces a new pair for each: “1 min,�? “Package,�? and
“Slow.�? Figure 10.18 shows the completed Coach Mode column.
It's time again to check that all the required pairs for the new column are satisfied:
Quarter Length = “1 min�? is paired with “Yes�? (rows 1, 4) and “No�? (row 7).
Quarter Length = “5 min�? is paired with “Yes�? (row 5) and “No�? (rows 2, 8).
Quarter Length = “15 min�? is paired with “Yes�? (row 6) and “No�? (rows 3, 9).
Play Calling = “Package�? is paired with “Yes�? (rows 1, 6) and “No�? (row 8).
Play Calling = “Formation�? is paired with “Yes�? (row 4) and “No�? (rows 2, 9).
Play Calling = “Coach�? is paired with “Yes�? (row 5) and “No�? (rows 3, 7).
Game Speed = “Slow�? is paired with “Yes�? (rows 1, 5) and “No�? (row 9).
Game Speed = “Normal�? is paired with “Yes�? (row 6) and “No�? (rows 2, 7).
Game Speed = “Fast�? is paired with “Yes�? (row 4) and “No�? (rows 3, 8).
Challenges = “Yes�? is paired with “Yes�? (row 1) and “No�? (rows 3, 7, 8, 9).
Challenges = “No�? is paired with “Yes�? (rows 4, 5, 6) and “No�? (row 2).
Figure 10.17 Adding to the Coach Mode column.
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