Game Development Reference
In-Depth Information
Now check that all the required pairs
for the Challenges column are satisfied:
Quarter Length = “1 min�? is paired
with “Yes�? (rows 1, 7) and “No�? (row 4).
Quarter Length = “5 min�? is paired
with “Yes�? (row 8) and “No�? (rows 2, 5).
Quarter Length = “15 min�? is paired
with “Yes�? (rows 3, 9) and “No�? (row 6).
Play Calling = “Package�? is paired with
“Yes�? (rows 1, 8) and “No�? (row 6).
Play Calling = “Formation�? is paired
with “Yes�? (row 9) and “No�? (rows 2, 4).
Play Calling = “Coach�? is paired with
“Yes�? (rows 3, 7) and “No�? (row 5).
Game Speed = “Slow�? is paired with
“Yes�? (rows 1, 9) and “No�? (row 5).
Game Speed = “Normal�? is paired with
“Yes�? (row 7) and “No�? (rows 2, 6).
Game Speed = “Fast�? is paired with
“Yes�? (rows 3, 8) and “No�? (row 4).
Figure 10.15 Completing the Challenges column.
So far, so good! Having satisfied
all of the pairs required by the
Challenges column, go back again
to step 3 to continue with the
Coach Mode option. Add the
“Yes�? and “No�? Coach Mode val-
ues to the top of the fifth column,
as shown in Figure 10.16.
Step 4 requires the value in col-
umn 5 that creates the most for
row 3. Only “No�? creates a new
pair with the four other values in
this row (“15 min,�? “Coach,�?
“Fast,�? and “Yes�?). Repeat for row
4 and choose “Yes,�? which creates
three new pairs (“Formation,�?
“Fast,�? and “No�?), while “No�? only
Figure 10.16 Starting the Coach Mode column.
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