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the future should see an increase in the number of creative systems that include
components based on cognitive informatics and computing.
19.4 Conclusions
The arguments presented in this chapter indicate that there is a significant number
of the elementary processes involved in computational generation of novel artefacts
that have yet to be addressed by computational creativity systems, or that have only
been touched upon very lightly. These processes are also known to be particularly
relevant to the perception of creativity in processes carried out by humans. The future
is likely to see an increase of research efforts into these less explored processes.
Additionally, research into the best explored processes concerned with artefact
generation and selection is likely to keep growing, due to their relative importance
within the overall procedure and their significant potential for commercial applica-
tion.
The future of Computational Creativity may also be significantly affected by the
subjective perceptions of the various stakeholders. Researchers shouldmake an effort
not to create unreasonable expectations. The fear of creative machines sometimes
expressed by journalists covering the field is not justified and every effort should be
made to dispell it.
Let us hope that the joint efforts of so many valuable researchers continue to lead
the field into ever expanding horizons, that they progressively clarify our understand-
ing of the field and of human creativity in general, and that they allow us to explore
without prejudice new grounds like human-machine symbiosis for creativity or pure
machine-creativity.
Acknowledgments The author of this chapter acknowledges the support of the project PROSECCO
600653 funded by the European Commission, Framework Program 7, the ICT theme, and the Future
and Emerging Technologies FET program.
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