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Chapter 19
A Personal Perspective into the Future
for Computational Creativity
Pablo Gervás
Abstract Looking into the future is like standing where the road has led you in a
fog and trying to imagine where that same road might lead on from there. One may
guess based on several things: where one wanted to go in the first place, where roads
that traversed a similar landscape have led, and where other people heading down
the same road think they are headed. I explore these possibilities for computational
creativity, based on 15 years of experience travelling down that particular road.
19.1 Introduction
When I first started writing programs that could write poetry, back in the 90s, my only
motivation was a personal intuition that it should be possible to model computation-
ally the processes by which humans carry out the task. I was gratefully surprised to
discover that there were other people interested in the general problem of modelling
processes with a similar creative ingredient. Seduced by the possibilities suggested
by this vision, I joined in the effort of creating a research community to nurture this
topic, and I have been involved, on and off, in many of the initiatives over the years to
make computational creativity into a rigorous and well-founded scientific discipline.
Over this period of time, the field has expanded considerably, acquiring very valuable
inputs from neighbouring fields, developing a substantial body of knowledge, and
putting together a set of best practices. As a result, my perception of the problem
has shifted, becoming more abstract, broader in range, and more ambitious in its
aims. Section 19.2 outlines a part of this vision, which is then used in Sect. 19.3 to
articulate a description of how I see the future of Computational Creativity (CC).
The various discussions below have been illustrated with examples drawn mostly
from poetry and narrative generation, due to the author's extensive familiarity with
these particular topics. Similar examples might be found for existing efforts at auto-
mated generation of music, graphic art, or stories, but an exhaustive review along
these lines has been considered beyond the scope of the present chapter.
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