Information Technology Reference
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Chapter 14
Handle: Engineering Artificial Musical
Creativity at the “Trickery” Level
Simon Ellis, Alex Haig, Naveen Sundar G, Selmer Bringsjord, Joe Valerio,
Jonas Braasch and Pauline Oliveros
Abstract We embrace a “middle-standard” view of creativity in AI, according to
which the driving goal is to engineer computational systems able to “trick” humans
into regarding them to be human-level creative. We then report upon three versions of
our system of this type in the realm of music: Handle. One of the important hallmarks
of our engineering is a commitment to exploiting the power of formal computational
logic within the highly intuitive domain of music; accordingly, coverage of the still-
incomplete but fast-maturing music calculus
M
is included.
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