Information Technology Reference
In-Depth Information
Chapter 1
Stakeholder Groups in Computational
Creativity Research and Practice
Simon Colton, Alison Pease, Joseph Corneli, Michael Cook,
Rose Hepworth and Dan Ventura
Abstract The notion that software could be independently and usefully creative
is becoming more commonplace in scientific, cultural, business and public circles.
It is not fanciful to imagine creative software embedded in society in the short to
medium term, acting as collaborators and autonomous creative agents for much
societal benefit. Technologically, there is still some way to go to enable Artificial
Intelligence methods to create artefacts and ideas of value, and to get software to
do so in interesting and engaging ways. There are also a number of sociological
hurdles to overcome in getting society to accept software as being truly creative,
and we concentrate on those here. We discuss the various communities that can be
considered stakeholders in the perception of computers being creative or not. In
particular, we look in detail at three sets of stakeholders, namely the general public,
Computational Creativity researchers and fellow creatives. We put forward various
philosophical points which we argue will shape the way in which society accepts
creative software. We make various claims along the way about how people perceive
software as being creative or not, whichwe believe should be addressedwith scientific
experimentation, and we call on the Computational Creativity research community
to do just that.
 
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