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Fig. 9.1
Visual blending of a car and an anatomical representation used for advertising discussed
by van Mulken et al. [
69
]
Fig. 9.2
Blending expressive resources from comics and film [
4
]
an interesting and highly explorative expansion of the creative potential of what can
be done with film. An illustration is shown in Fig.
9.2
. On the left for comparison is a
now quite traditional static rendition of movement from a comic—in this particular
case showing 'continuity' of movement across panels. In contrast, on the right we
see a short sequence of stills taken from a chase scene in Lee's 2003 film
Hulk
,
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