Game Development Reference
In-Depth Information
Assembling all of this together is a balancing act. Whereas each of the areas is
relatively self-contained and self-reliant on its own, once the walls are down, we
encounter inconsistencies and even outright contradictions. In that case, which is
more important? Do you start with one and modify it with the other? Is there an
underlying law that points us in the right direction regardless of the rigors of logic
or the vagaries of observed behavior? Is there a theory that encompasses all of the
above? Interestingly, there is, or, at least, there has been a reasonable attempt to
explore and codify these issues.
To paraphrase Fraulein Maria, let's start at the very beginning… a very good
place to start. We must decide on a manner for determining what our agents should
do. And for that, we tap into the wonderful world of John von Neumann.
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