Game Development Reference
In-Depth Information
III
Mathematical Modeling
When constructing decisions for game artificial intelligence (AI), it is im-
portant to tap into various types of statistical modeling and probability
math. Part III explains some of the basic mathematical constructs that
we will use throughout the remainder of the topic.
Chapter 10, “Mathematical Functions,� shows examples of some of the com-
mon mathematical functions that we can use in the modeling of behaviors.
Chapter 11, “Probability Distributions,� explains the terminology of distrib-
utions of data, shows how we can model different distributions of populations,
and gives examples of their usage.
Chapter 12, “Response Curves,� shows we can construct data structures that
allow for simple creation, manipulation, and retrieval of activation functions and
probability distributions.
Chapter 13, “Factor Weighting,� explains considerations and methods in the
process of codifying, scaling, and combining utility values.
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