Game Development Reference
In-Depth Information
I
Introduction
Part I sets the table for the rest of this topic in that it introduces us to the mindset
that we will want to carry into our quest for improving our artificial intelligence
(AI) agents through behavioral mathematics.
Chapter 1, “Why Behavioral Mathematics?� asks us to ponder what it is we are
trying to accomplish when we create opponents in games.
Chapter 2, “Observing the World,� offers up the suggestion that many of the
clues to creating intricate, deep, and meaningful behaviors are all around us.
Chapter 3, “Converting Behaviors to Algorithms,� gives us a general overview
of the approach that we will use when trying to place our observations into some-
thing that we can place into our game engine.
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