Got:
3
Put:
4
Got:
4
Put:
5
Got:
5
Deadlock
A special type of error that you need to avoid that relates specifically to multitasking is
deadlock, which occurs when two threads have a circular dependency on a pair of synchronized
objects. For example, suppose one thread enters the monitor on object X and another thread
enters the monitor on object Y. If the thread in X tries to call any synchronized method on Y,
it will block as expected. However, if the thread in Y, in turn, tries to call any synchronized
method on X, the thread waits forever, because to access X, it would have to release its own
lock on Y so that the first thread could complete. Deadlock is a difficult error to debug for
two reasons:
· In general, it occurs only rarely, when the two threads time-slice in just the right way.
· It may involve more than two threads and two synchronized objects. (That is, deadlock
can occur through a more convoluted sequence of events than just described.)
To understand deadlock fully, it is useful to see it in action. The next example creates two
classes, A and B, with methods foo( ) and bar( ), respectively, which pause briefly before
trying to call a method in the other class. The main class, named Deadlock, creates an A
and a B instance, and then starts a second thread to set up the deadlock condition. The
foo( ) and bar( ) methods use sleep( ) as a way to force the deadlock condition to occur.
// An example of deadlock.
class A {
synchronized void foo(B b) {
String name = Thread.currentThread().getName();
System.out.println(name + " entered A.foo");
try {
Thread.sleep(1000);
} catch(Exception e) {
System.out.println("A Interrupted");
}
System.out.println(name + " trying to call B.last()");
b.last();
}
synchronized void last() {
System.out.println("Inside A.last");
}
}
class B {
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