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· A thread can voluntarily relinquish control. This is done by explicitly yielding, sleeping,
or blocking on pending I/O. In this scenario, all other threads are examined, and the
highest-priority thread that is ready to run is given the CPU.
· A thread can be preempted by a higher-priority thread. In this case, a lower-priority thread
that does not yield the processor is simply preempted--no matter what it is doing--
by a higher-priority thread. Basically, as soon as a higher-priority thread wants to
run, it does. This is called preemptive multitasking.
In cases where two threads with the same priority are competing for CPU cycles, the
situation is a bit complicated. For operating systems such as Windows, threads of equal
priority are time-sliced automatically in round-robin fashion. For other types of operating
systems, threads of equal priority must voluntarily yield control to their peers. If they don't,
the other threads will not run.
CAUTION  Portability problems can arise from the differences in the way that operating systems
AUTION
context-switch threads of equal priority.
Synchronization
Because multithreading introduces an asynchronous behavior to your programs, there must be
a way for you to enforce synchronicity when you need it. For example, if you want two threads
to communicate and share a complicated data structure, such as a linked list, you need some
way to ensure that they don't conflict with each other. That is, you must prevent one thread
from writing data while another thread is in the middle of reading it. For this purpose, Java
implements an elegant twist on an age-old model of interprocess synchronization: the monitor.
The monitor is a control mechanism first defined by C.A.R. Hoare. You can think of a monitor
as a very small box that can hold only one thread. Once a thread enters a monitor, all other
threads must wait until that thread exits the monitor. In this way, a monitor can be used to
protect a shared asset from being manipulated by more than one thread at a time.
Most multithreaded systems expose monitors as objects that your program must explicitly
acquire and manipulate. Java provides a cleaner solution. There is no class "Monitor"; instead,
each object has its own implicit monitor that is automatically entered when one of the object's
synchronized methods is called. Once a thread is inside a synchronized method, no other
thread can call any other synchronized method on the same object. This enables you to write
very clear and concise multithreaded code, because synchronization support is built into the
language.
Messaging
After you divide your program into separate threads, you need to define how they will
communicate with each other. When programming with most other languages, you must
depend on the operating system to establish communication between threads. This, of
course, adds overhead. By contrast, Java provides a clean, low-cost way for two or more
threads to talk to each other, via calls to predefined methods that all objects have. Java's
messaging system allows a thread to enter a synchronized method on an object, and then
wait there until some other thread explicitly notifies it to come out.
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